Thursday 30 April 2009

The Light Within Film - First 3 Shots.

I have posted previously older versions of these 3 shots. They were improved quite a lot with the new "light", ""energy" being decided. That's the shot's I have recently made, a from the creation of the light until the creation of the water!!! Enjoy.


Friday 24 April 2009

MAIN CHARACTER - The Light

This is how the energy/light that creates the world will look like. In both videos they are slightly different... so that it wont be the same all the way through the film.

Thumbnails of the new Story

Yesterday me and Danny set down in the sun to fix the story, the little parts that wasn't clear. We made this thumbnails to visualize each scene, camera angles and cuts. The main change is that the Angel, that was once the main character, doesn't exist anymore. It will be only the light (a magical energy) through out the entire film.

Friday 10 April 2009

Scene 1 and 2 Test

Here it is, from the beginning until the creation of the water! I hope everybody likes it... After here he will start to look similar with what he just created... so that after the creation of the man he gets to be the angel... more human. There are still a feel things in the animation that need to bit fixed, but here it goes:


Thursday 2 April 2009

Team Work

CHARLIE:
Charlie was in charge of rigging the male and the female characters that Ajdin modeled, and give it to me straight away, as we were already running out of time. He then decided to use a plug in called Anzove - the face machine. He came to my house to install it in my computer so that I could start animating his rigs., otherwise I wouldn't be able to work on it. The rig was kind of cool, but there were some problems in the weight paint, that I was happy to fix, but the joints did not appear in the side window, so I couldn't do it my self, and I would need to send to him for fixing. This happened a few times. Bellow are example of images that I have made to explain my point. I realised that this was the best way of making myself clear:

Below is the picture of the problems I was having when animating his rigs. The controls were really nice, after the file traveled from me to him a fell times and it was considerably good to start animating I started to have problems. The hands would sooner or later explode as shows the picture, in the early stages of this "explosion". I know Maya is temperamental, and sometimes thing go wrong with not apparant reason for it... but at some point I would key frame the arm and the feet would also move....
-I had to re-rig both of this character at the end, as I didnt have more time to wait for a fixed file from charlie. At somepoint he also didn't know the cause of the problem. I have though been able to make use of his facial expressions controllers, that were quite nice!


Here was when he was modeling the fish for me. My read mark show how I wanted the film, together with the original design.
- At the end I had to model the fish myself because his fish didn't get approved...


MOE:
I have quickly made a expression shit to Moe, as he is working on the blend shapes of the main character.
Moe rigged the little boy for me. Our combination originally was that he would rig the main character of the film. But then the film has changed quite a lot, although it kept the main story, but the angel that would be the main character become a secondary character. I have used him, without the wings, as the boy in the film. His rig was really good, I haven't had any problems with it, and I was quite please working with Moe. Below is some of the images of his work:






DAN E.:
I can say i am learning how to be a director. and probably getting better on it. I find that drawing and illustrating clearly what you want is the best way, otherwise you can't complain if the team work is not good or not what you wanted. Here are some examples of how i have been working. Dan Elvins sent me the textures and i have pointed out some of the changes i though appropriate.
I have painted this fish to give to Dan Elvins as reference for texturing.


AJDIN:
Originally I made drawing for Ajdin tht wasn very clear, as the 3D models werent as i wanted, ans it might be that the fault was mine as I just sketched the character to give to him. One more thing I hav learned!
Here are 2 drawings for Ajdin, so to guide him when fixing the female 3D model. I have to say that the problem in the model was in part my fault as the first drawing of the female i made was not detailed and clear enough so to give to a modeller. "Living and Learning"